ID
6d6661d418814571aba8475dab84615c
Name
Frostpunk 2
Type
Game
Created
03.08.2021 20:48
First Seen
20.05.2024 20:14
Achievements
Achievements Added
17.09.2024 13:12
Achievements XP
1,120
Achievements
Achievement | Rarity | XP | |
---|---|---|---|
The End is Just the Beginning Ensure the Wanderers' survival during the Whiteout | 80.00% | 25 | |
No Lesser Evil Ensure Wanderers' survival while saving the seals and not expelling the elders | 57.00% | 25 | |
People Person Have maximum trust | 42.00% | 5 | |
There is No Final Design Change a policy to another one, and then pass the previous one once again | 42.00% | 25 | |
Lawmaker Pass at least 20 new laws in a single playthrough | 41.00% | 30 | |
New Oxbridge Double starting Research speed | 39.00% | 5 | |
Bring It On! Finish Defeat the Frost or Embrace the Frost before the Whiteout | 39.00% | 25 | |
Chancellor of the Exchequer Have at least 50 income of heatstamps | 36.00% | 15 | |
Don't Starve Have no Hunger problem during whole duration of the Whiteout in New London | 35.00% | 15 | |
Steward Little Have negative relations with all communities and factions | 34.00% | 25 | |
Urban Planner Have 10 districts affected by hubs | 32.00% | 5 | |
Law and Order Have Crime and Tension Absent in the City with at least 30k population | 28.00% | 60 | |
Mixed Signals Have rallies and protests in the City at the same time | 28.00% | 5 | |
Paradise City Have all problems absent for 50 weeks in the City with at least 15k population | 27.00% | 5 | |
The Ambitions of New London Complete the Story on any difficulty | 27.00% | 5 | |
Bonfire Don't let Civil War spread over 5 or more districts | 20.00% | 15 | |
Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks | 20.00% | 30 | |
Settler Set up 3 colonies | 19.00% | 30 | |
Pork Barrel Fulfil at least 1 promise to 5 different communities and factions in one playthrough | 18.00% | 5 | |
Green Power Fulfil at least 300 Heat demand using Steam and have absent Squalor | 14.00% | 30 | |
Power Overwhelming 2.0 Have twice as much heat abundance as heat demand | 14.00% | 25 | |
No-brainer Have 100% of delegates vote in favour of any law | 13.00% | 5 | |
FrostCity Have at least 5 different area effects applied to a district | 12.00% | 10 | |
Another Day in Paradise Complete a playthrough in Utopia Builder mode | 11.00% | 15 | |
Adapted to Weather Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees | 9.00% | 30 | |
Anger Management Don't let the Fervour of any faction reach maximum level in a playthrough | 9.00% | 30 | |
Can't Stop Progress Have Squalor Absent despite having at least 1000 Material Demand | 9.00% | 5 | |
Idle Hands are the Devil's Playthings Have at least 90% of the population be active workers in your city. | 9.00% | 5 | |
Peacemaker End the civil war through the Path of Reconciliation | 8.00% | 25 | |
Revered Leader Have "Devoted" relations with all communities and factions | 7.00% | 5 | |
Megalopolis Reach over 60,000 population in your main city | 6.00% | 5 | |
To Each According to His Needs Have at least 20k heatstamps and over 200k Goods stockpile | 5.00% | 20 | |
Moving Out Have the banished faction leave New London of their own accord | 5.00% | 25 | |
Thank You for Your Feedback Disregard community requests 5 times in one playthrough | 5.00% | 25 | |
Sneak a Peek See 10 different situations near a district hub | 4.00% | 25 | |
We Are Not the Same Meet all factions in Utopia Builder mode | 4.00% | 5 | |
Likeable Never have relations worse than "Sceptical" with any community or faction | 2.00% | 30 | |
The Temptations of New London Complete the Story on at least Steward difficulty | 2.00% | 5 | |
Ambitious Complete all Ambitions in Utopia Builder mode | 1.00% | 30 | |
Coredigger Salvage all cores deposits in Winterhome before toxic gases engulf the city | 1.00% | 15 | |
… and Fill the Earth Reach over 50,000 population outside of your main city | 1.00% | 60 | |
Firm, But Civil No deaths caused by Civil War during the whole game | 1.00% | 15 | |
Not On My Watch Complete a playthrough without any avoidable deaths | 0.90% | 5 | |
Plumber Clog all gas source before first rise of toxicity on at least Steward difficulty | 0.80% | 25 | |
The Demons of New London Complete the Story on Captain difficulty | 0.80% | 5 | |
Consistency Never research a building or pass a law of the opposite affinity to the one you already have | 0.40% | 15 | |
Isolationist Completa una partita senza raccogliere risorse dalle lande ghiacciate o dalle colonie | 0.30% | 30 | |
Checks and Balances Complete the Story without passing any Rule laws on at least Captain difficulty | 0.20% | 30 | |
Apocalypse Nah Complete the ‘Apocalyptic Whiteout’ Tale | 0.00% | 10 | |
Seen Worse Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty | 0.00% | 20 | |
Guiding Light Complete the ‘Beacon of Hope’ Tale | 0.00% | 10 | |
No One Left Behind Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty | 0.00% | 20 | |
Visionary Research 60 different ideas under 600 weeks | 0.00% | 60 | |
Primus Inter Pares Never be in danger of losing your position due to low Trust or high Tension | 0.00% | 15 | |
Raiders of the Lost Cores Complete the ‘Depleted Cores’ Tale | 0.00% | 10 | |
Gotta Go Fast Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty | 0.00% | 20 | |
I Love Democracy Have no votes against Captain's Authority policy | 0.00% | 15 | |
Born Ready Complete three Tales in a single playthrough on at least Steward difficulty | 0.00% | 30 |